D&D RAHASIA PDF

That which follows is an adaptation of the old adventure module B7 Rahasia, by Tracy point for the epic campaign for D&D 5 edition Prices of Apocalypse. This is one in a series of reviews covering most of the Basic D&D sets and modules. Rahasia was written by Tracy and Laura Hickman and appeared in DUNGEONS & DRAGONS, D&D, and PRODUCTS OF. YOUR IMAGINATION are trademarks owned by TSR, Inc. Are things popping up in your game that.

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Rahasia is a story focused module written in by Tracy and Laura Hickman, the folks behind Dragonlance.

Dungeons and Dragons D&d B7 Rahasia Adventure Module 9115 TSR

Tracy and Laura Hickman Editing: Thanks for the review and the suggestions. Rahasia was originally written and self-published by Tracy and Laura Hickman in An evil cleric, the Rahib, has freed d&&d of the witches, and those witches now possess the bodies of a pair of elven maidens.

Only a member rahasa this blog may post a comment. How would an average player map it? Rob May 9, at 3: Ravenloft is pretty good for example. Yet Rahasia and Horror on the Hill to name another module from its era also have requirements for how they should be played. Ultimately, Rahasia is an adventure that takes a dungeon setting and tries to do a little more with it. Seth March 17, at 6: Ultimately, what you have here is a strong mythic plot-hook, combined with an inventive dungeon.

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The ultimate foe in the adventure are a trio of witches that were trapped in statues long ago. Its product designation is TSR He has kidnapped two of the village’s fairest maidens and now demands that Rahasia, the most beautiful elf, surrender herself to free the others.

Many of the monsters are the elven acolytes, the Siswa.

Rahxsia personalities of the Rahib and the witches are not that well defined. I appreciate the suggestions because they make an older resource more useful. Dark Sun Dark Sun: I purchased this module because it has a distinct southeastern feel to it, if you remove the out-of place Tolkien elements I’m contemplating changing the elves into lizardmen or serpentmen.

The hook — a strong feature in any Hickman adventure — sees the s&d asked by the most beautiful elven maiden, Rahasia, to rescue her father and her betrothed from a temple that has been taken over by evil forces.

Dragonlance deities Forgotten Realms deities Greyhawk deities. You’re showing us how to take these classic “gems” and make them better.

The most serious problem, linked to the railroading impulse of the module, is a lack of factions in Rahasia. The players will discover that many of their foes have been charmed by the witches, rahaaia the priests and acolytes of the temple. Some sense of the goals and potential outcomes of the module beyond – free the elf damsels, do good, adventure would also be nice.

Dungeons and Dragons D&d B7 Rahasia Adventure Module TSR | eBay

And an unlucky group might find one of ranasia charismatic females possessed by the lead witch! Curtis Smith Cover Art: Jeff Easley and Timothy Truman Cartography: Posted by Gus L at 4: An elven village is threatened by a dark Priest known only as the Rahib.

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Sorry, your blog cannot share posts by email. The Gorgon’s Alliance Planescape: The player characters are drawn into this adventure when they find a plea for help from Rahasia.

In the revised module B7 Rahasiav&d adventurers must save a group of kidnapped elven women held in the dungeons beneath a good elven temple taken over by an evil cleric. The only way to free the captured maidens is to enter an old temple, built upon the ruins of a wizard’s tower buried under a mountain.

Dragonlance Forgotten Realms Greyhawk Ravenloft. Treasure placement is somewhat non-standard, with a few large caches rather then a constant dribble of valuables.

Retrieved from ” https: Rahasia still suffers from lesser problems beyond the absurd bombastic descriptions rahasiw mawkishness railroading.

Dungeon of Signs: B7 – Rahasia – Review

The siswa are referred to as imams in the version found in RPGA1. The Genie’s Curse Birthright: The party should walk up and engage them in melee with a pitiful subdual mechanic and not annihilate them with a single 3rd level magic missile strike or oil bomb. Despite these niggles, Rahasia does stand as a superior adventure. We might do something about the weird Orientialism theme as well.

The villains are well-portrayed and have definite objectives.